Design Patterns in C# Training Course

Overview

Target group:

Technical Team Leader, Software Developer

Learning objective:

The purpose of training is to acquire the ability to design advanced development / project structures in C #.

During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper.

Requirements

Knowledge of the basic phrases of software development. Highly recommended to participate in the training Programming in C# 5.0 with Visual Studio 2012.

Course Outline

Theoretical fundamentals of design patterns

  • History of design patterns
  • Design patterns categories

Patterns (theory and practice) – Creational Design Patterns

  • Abstract Factory
  • Builder
  • Factory Method
  • Object Pool
  • Prototype
  • Singleton

Patterns (theory and practice) – Structural Design Patterns

  • Adapter
  • Bridge
  • Composite
  • Decorator
  • Facade
  • Flyweight
  • Private Class Data
  • Proxy

Patterns (theory and practice) – Behavioral Design Patterns

  • Chain of responsibility
  • Command
  • Interpreter
  • Iterator
  • Mediator
  • Memento
  • Null Object
  • Observer
  • State
  • Strategy
  • Template method
  • Visitor

Complex Design Patterns

  • MVC (Model – View – Controller)
  • Active Record
  • Repository

Architecture Design Simulation – Hands On Labs

  • Development of System Architecture in groups based on the specified Business Case

Leave a Reply

Your email address will not be published. Required fields are marked *