Overview
Target group:
Technical Team Leader, Software Developer
Learning objective:
The purpose of training is to acquire the ability to design advanced development / project structures in C #.
During the course, students become familiar with the MSDN resources and tools to support the development process, such as Microsoft Visual Studio, ReSharper.
Requirements
Knowledge of the basic phrases of software development. Highly recommended to participate in the training Programming in C# 5.0 with Visual Studio 2012.
Course Outline
Theoretical fundamentals of design patterns
- History of design patterns
- Design patterns categories
Patterns (theory and practice) – Creational Design Patterns
- Abstract Factory
- Builder
- Factory Method
- Object Pool
- Prototype
- Singleton
Patterns (theory and practice) – Structural Design Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Private Class Data
- Proxy
Patterns (theory and practice) – Behavioral Design Patterns
- Chain of responsibility
- Command
- Interpreter
- Iterator
- Mediator
- Memento
- Null Object
- Observer
- State
- Strategy
- Template method
- Visitor
Complex Design Patterns
- MVC (Model – View – Controller)
- Active Record
- Repository
Architecture Design Simulation – Hands On Labs
- Development of System Architecture in groups based on the specified Business Case